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bowlingideas [2026/08/14 02:58] – [Throwing Terms] thehomelandbowlingideas [2026/08/14 03:17] (current) – [Single-Pin Spare Terms Regardless of Pin Number] thehomeland
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-"Throwing" terms are a shorthand that gives a succinct bio of your general style, and can be combined. For example, I throw Light Silly Cyclops.+"Throwing" terms are a shorthand that gives a succinct bio of your general style, and can be combined.  
 + 
 +For example, I throw Switch Light Silly Cyclops for most of my opening shots, but may throw Switch Light Sparkle Basic on my spares
  
 ^ Term ^ Meaning ^ ^ Term ^ Meaning ^
-| Throwing Cyclops | Bowling with a ball which has only 1 hole drilled ever | +| Throwing Cyclops | Using a ball which has only 1 hole drilled ever | 
-| Throwing Mad-Eye | Bowling with a ball which has only 1 hole & the other holes filled back in |  +| Throwing Mad-Eye | Using a ball which has only 1 hole & other holes filled back in |  
-| Throwing Daggers | Bowling with a ball which has only 2 holes drilled ever | +| Throwing Daggers | Using a ball which has only 2 holes drilled ever | 
-| Throwing Mute | Bowling with a ball which has only 2 holes & the others filled back in | +| Throwing Mute | Using a ball which has only 2 holes & the other(s) filled back in | 
-| Throwing Basic | Bowling with a ball which has 3 holes drilled | +| Throwing Basic | Using a ball which has 3 holes drilled | 
-| Throwing House | Bowling using a ball provided by the alley |+| Throwing House | Using a ball provided by the alley |
 | Throwing Silly | Using a ball designed for looks, like hearts, dragon eyeball, soccer ball design, etc | | Throwing Silly | Using a ball designed for looks, like hearts, dragon eyeball, soccer ball design, etc |
 | Throwing Jackson | Using a ball with a generic splatter color pattern, regardless of colors | | Throwing Jackson | Using a ball with a generic splatter color pattern, regardless of colors |
 | Throwing Solid | Using a ball with a generic one-tone non-splatter color, regardless of color | | Throwing Solid | Using a ball with a generic one-tone non-splatter color, regardless of color |
-| Throwing Light | The person at the tournament/meet with the lightest ball weight |  +| Throwing Sparkle | Using a ball with a generic one-tone color with glitter/sparkles, regardless of color | 
-| Throwing Heavy | The person at the tournament/meet with the heaviest ball weight |  +| Throwing Light | The person at the tournament/meet with the lightest ball weight | 
 +| Throwing Heavy | The person at the tournament/meet with the heaviest ball weight | 
 +| Throwing Switch | A bowler who has a dedicated spare/alternate ball used for a different technique |
  
  
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 ^ Pin Righty ^ Pin Lefty ^ Name ^ Why ^ ^ Pin Righty ^ Pin Lefty ^ Name ^ Why ^
 | 10 | 10 | Geneva's Nemesis Spare | Named for an 80+yo lady named Geneva, with whom I played many league subs for. Despite losing a lot of strength and range in her throwing arm over the years, she persisted in her favorite hobby, and was always jolly and laughing and encouraging. She got this particular pin remaining on a peculiarly high number of attempts, and only sometimes got them, making for a long-time enemy situation with this pin which she was known for.  Geneva was a righty-only bowler, so the 10 remains Geneva's nemesis, no matter whether the bowler throws righty or lefty. | | 10 | 10 | Geneva's Nemesis Spare | Named for an 80+yo lady named Geneva, with whom I played many league subs for. Despite losing a lot of strength and range in her throwing arm over the years, she persisted in her favorite hobby, and was always jolly and laughing and encouraging. She got this particular pin remaining on a peculiarly high number of attempts, and only sometimes got them, making for a long-time enemy situation with this pin which she was known for.  Geneva was a righty-only bowler, so the 10 remains Geneva's nemesis, no matter whether the bowler throws righty or lefty. |
-| 9 | 8 | Tightrope Spare | You may have to walk the tightrope of the last board or two of the lane and avoid falling into the gutter on a straight shot, in order to pick this one up. Don't fall! | +| 9 | 8 | Risky Scenic | You may have to "take the scenic route" of the last board or two of the lane and avoid falling into the gutter on a straight shot, in order to pick this one up. Don't fall off! | 
-| 8 | 9 | Ghillie Spare | Like a sneaky sniper in a ghillie suit (the kind of outfit which resembles brush cover), the sniper was behind lots of other pins waiting to take the shot, but lost its breath waiting and startled as its cover got blown, and is now wide out in the open, defenseless. Take out the sniper before it can recover! | +| 8 | 9 | The Ghillie | Like a sneaky sniper in a ghillie suit (the kind of outfit which resembles brush cover), the sniper was behind lots of other pins waiting to take the shot, but lost its breath waiting and startled as its cover got blown, and is now wide out in the open, defenseless. Take out the sniper before it can recover! | 
-| 7 | 7 | Stagehand Spare | The stagehand is waiting for the actors to leave the stage, in order to drop the curtain. The ball is the last remaining actor of the play, so as the ball leaves the stage on the spare throw, the stagehand can drop the curtain (the sweep) and the show's over. | +| 7 | 7 | The Stagehand | The stagehand is waiting for the actors to leave the stage, in order to drop the curtain. The ball is the last remaining actor of the play, so as the ball leaves the stage on the spare throw, the stagehand can drop the curtain (the sweep) and the show's over. | 
-| 6 | 4 | Shoulder-check Spare | The path of this pin is rarely on a dead-on, direct course of the ball, so often the ball will hit it in a way that resembles if you were passing by someone going the other way and you clipped them shoulder to shoulder, or like hockey's shoulder form of a "body check" technique. | +| 6 | 4 | The Shoulder-check | The path of this pin is rarely on a dead-on, direct course of the ball, so often the ball will hit it in a way that resembles if you were passing by someone going the other way and you clipped them shoulder to shoulder, or like hockey's shoulder form of a "body check" technique. | 
-| 5 | 5 | Introvert Spare | The introvert was hiding among the crowd, blending in. Suddenly the crowd dispersed, leaving the introvert unsure how how to hide now. Let's help the introvert find its way back into hiding. | +| 5 | 5 | The Introvert | The introvert was hiding among the crowd, blending in. Suddenly the crowd dispersed, leaving the introvert unsure how how to hide now. Let's help the introvert find its way back into hiding. | 
-| 4 | 6 | Caution Flag Spare | There is a caution flag for this pin; if you throw your normal hook which hits the pocket, to might miss it. Don't forget in the moment! | +| 4 | 6 | The Caution Flag | There is a caution flag for this pin; if you throw your normal hook which hits the pocket, to might miss it. Don't forget in the moment! | 
-| 3 | 2 | Pickpocket Spare | This pin is a pickpocket, standing alone counting his loot as no one has noticed them secret their spoils from the passing crowd who has now moved on unawares.  Since the pin is normally in 'the pocket' for strike throws, it should be fairly easy to nab. Send an officer or fast-sprinting bystander who spotted the heist to tackle the pickpocket. | +| 3 | 2 | The Pickpocket | This pin is a pickpocket, standing alone counting his loot as no one has noticed them secret their spoils from the passing crowd who has now moved on unawares.  Since the pin is normally in 'the pocket' for strike throws, it should be fairly easy to nab. Send an officer or fast-sprinting bystander who spotted the heist to tackle the pickpocket. | 
-| 2 | 3 | Lost-Kid Spare | This pin is a lost kid, separated from its parent, and standing around in open space not sure where to go. The parent is the ball, so send the parent off in the right direction where you saw the kid, and the ball swoops the kid up in arms and whisks them away to safety. +| 2 | 3 | The Lost-Kid | This pin is a lost kid, separated from its parent, and standing around in open space not sure where to go. The parent is the ball, so send the parent off in the right direction where you saw the kid, and the ball swoops the kid up in arms and whisks them away to safety. 
-| 1 | 1 | Hill-Dying Spare | This defiant, king-of-the-hill pin "will die on this hill" being the most open pin and easiest to hit pin, as most bowlers' normal first-try throws already account for its position. | +| 1 | 1 | The Diehard | This defiant, king-of-the-hill pin "will die on this hill" being the most open pin and easiest to hit pin, as most bowlers' normal first-try throws already account for its position. | 
  
 ==== Single-Pin Spare Terms Regardless of Pin Number ==== ==== Single-Pin Spare Terms Regardless of Pin Number ====
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 | Right Oof | Leaving 2-5-7-10 standing; from above looks like a face saying "oof" while looking right | | Right Oof | Leaving 2-5-7-10 standing; from above looks like a face saying "oof" while looking right |
 | Left Oof | Leaving 3-5-7-10 standing; from above looks like a face saying "oof" while looking left | | Left Oof | Leaving 3-5-7-10 standing; from above looks like a face saying "oof" while looking left |
-| Sandcastle | Leaving 4 pins in a square, such as 1-2-3-5, or 2-4-5-8 | +| Sandcastle | Leaving 4 pins in a square, such as 1-2-3-5, or 2-4-5-8 (commonly called by others as 'a bucket'
 | Hole Punch | Getting the middle pin only, out of a set of 3, such as hitting the 5 from a 2-5-8, making the frame score be 7 and 1 at the top | | Hole Punch | Getting the middle pin only, out of a set of 3, such as hitting the 5 from a 2-5-8, making the frame score be 7 and 1 at the top |
  
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